https://mcp.0xarchive.io/mcp. Claude Code connects over HTTP with your API key as a bearer token. Nothing runs locally.
Claude Code recipe
What Claude should know
| Rule | Why |
|---|---|
| MCP is a tool surface, not the agent | Keeps setup language from treating the server as the host |
| OpenAPI stays the route map | Prevents invented endpoint names |
| Venue family comes first | Prevents core, Spot, HIP-3, HIP-4, and Lighter mixups |
| Data-quality checks gate downstream jobs | Keeps stale data out of backtests, alerts, exports, and models |
| Request IDs should be preserved | Makes failures supportable and auditable |
Task checklist
After the server is connected, give Claude a narrow tool-calling checklist.| Field | Example |
|---|---|
| Venue family | Hyperliquid core, Spot, HIP-3, HIP-4, or Lighter |
| Symbol and window | BTC for the last hour, km:US500 for one bounded HIP-3 request, or HYPE-USDC Spot |
| Tool goal | Summary, candles, funding, freshness, coverage, incidents, or route validation |
| Quality rule | Include request ID, freshness state, coverage, or incident context when available |
| Stop rule | Ask before account, key, or billing tools, exports, broad loops, or unsupported venues |
Use another surface when
Use CLI if the job is a shell command or CI task. Use Skill if the Claude environment uses localSKILL.md workflows instead of MCP tools. Use OpenAPI and SDKs for generated application code. Use REST API when you need raw HTTP behavior.
Security
Do not paste real API keys into prompts or checked-in MCP config. Pass the bearer token through Claude Code’s environment or secret store. Account, key, and billing tools change account state, so keep them behind explicit approval.Plans and limits
Free gets the full catalog — paid plans raise your limits
Every tier, including Free, gets the full catalog: L2, L3, and L4 order books, order flow, TP/SL, trades, candles, funding, open interest, and liquidations, plus WebSocket access. Tiers differ only on credits, rate limits, concurrency, WebSocket scale, and replay speed.